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      <title>Stoot 1.5.0</title>
      <pubDate>Tue, 06 Oct 2026 15:54:22 GMT</pubDate>
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      <sparkle:shortVersionString>1.5.0</sparkle:shortVersionString>
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      <description><![CDATA[<p>Zoom in and out of your screenshots, and iPhone Duo captures open like a book.</p><ul><li>Zoom the whole set, a single slide or the looks side by side: pinch on the trackpad, press ⌘+ and ⌘−, or pick a size from the zoom menu in the toolbar. Zoom to Fit (⌘0) shows every slide at once and stays fitted as the window changes.</li><li>Zooming keeps what&#x27;s under your fingers in place, and each view remembers its own zoom.</li><li>iPhone Duo: capture the open Duo on its side, 2853×2007, and Stoot draws it the way Apple&#x27;s landscape bezel shows it. Any landscape capture now lays its device on its side.</li><li>Captures take whichever Duo display is lit, so the folded and unfolded simulator both work.</li><li>Show an element on chosen targets only, like a closed Duo beside the open one on the Duo&#x27;s set alone. An iPad placement carries over to the open Duo.</li><li>Reads Xcode 27&#x27;s device types for exact screen sizes and masks.</li></ul>]]></description>
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      <title>Stoot 1.4.0</title>
      <pubDate>Tue, 06 Oct 2026 07:47:54 GMT</pubDate>
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      <description><![CDATA[<p>Header and search art can now move: looping videos for the App Store&#x27;s iOS 27 product page header and search results.</p><ul><li>Make It Move in the inspector turns header or search art into a looping video, 5 to 30 seconds at 30 or 60 fps: scenes that take turns with headlines and screens, transitions between them, and slow drift on the background and the device. Press play on the canvas to watch it.</li><li>Loops without a seam: Stoot checks that the last frame meets the first, and checks the safe area and text size at every quarter second.</li><li>Export writes an MP4 beside each moving piece&#x27;s poster PNG. Stoot writes the H.264 itself: the header at 3840×1646, search at 3072×2048 so phones play it smoothly, in colors that match the stills.</li><li>Screen recordings play inside devices, and numbered image sequences animate backgrounds.</li><li>A font named SF Pro now uses the system font.</li><li>For agents: creative_upsert takes motion (scenes, transitions, keyframes, waves), render_creative shows any moment or a filmstrip, and capture_video records the simulator. On the command line: stoot video -c header, stoot render --time or --filmstrip, and stoot capture --video.</li></ul>]]></description>
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      <title>Stoot 1.3.0</title>
      <pubDate>Tue, 06 Oct 2026 06:51:40 GMT</pubDate>
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      <sparkle:shortVersionString>1.3.0</sparkle:shortVersionString>
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      <description><![CDATA[<p>Make the App Store&#x27;s new header and search results art (iOS 27) right beside your screenshots.</p><ul><li>Header &amp; Search in the sidebar: add the product page header (3840×1646), the search results asset (3840×2560) or one universal asset (5244×2950). Each is a slide on its own canvas, with the same texts, devices, images and fills.</li><li>Apple&#x27;s safe area on the canvas: it marks what every device shows, so words and the focal point stay inside it. Stoot warns about text outside it and text too small to read in search results.</li><li>Laid out for you: texts fit the safe area and keep the lines you wrote; add a device and text and phone sit side by side.</li><li>Export writes them next to your screenshots (exports/ios/ios.header/…), ready to drop into App Store Connect&#x27;s Header and Search Results.</li><li>Every App Store text is now checked against Apple&#x27;s asset rules: no prices, discounts, web addresses, ©, other platforms or Apple&#x27;s own badges.</li><li>For agents: creative_upsert, render_creative (with the safe area outlined) and creative_delete. On the command line: stoot render -s header --guides.</li></ul>]]></description>
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      <title>Stoot 1.2.0</title>
      <pubDate>Mon, 05 Oct 2026 21:34:28 GMT</pubDate>
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      <sparkle:shortVersionString>1.2.0</sparkle:shortVersionString>
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      <description><![CDATA[<p>Compare your looks side by side, and make the one that wins a store test your main screenshots.</p><ul><li>Looks view (⇧⌘E): every look in a row, labelled Original and Treatment A–C the way App Store and Google Play tests run them, or one slide in every look, larger.</li><li>Text every look shares stays shared: fix a typo in one look and it&#x27;s fixed in all of them. To test other words, set a text to This look.</li><li>Make Base turns the winning look into your main screenshots. The old base stays as a look, and every other look draws exactly as before.</li><li>Export All Looks writes the base and each look into its own folder, ready for a store test. A look that can&#x27;t be drawn stops the export, and export folders of deleted looks are cleared.</li><li>For agents: render_overview with all_variants compares every look in one call, and variant_promote makes a look the base. On the command line: stoot overview --all-variants.</li></ul>]]></description>
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      <title>Stoot 1.1.1</title>
      <pubDate>Sun, 04 Oct 2026 20:54:28 GMT</pubDate>
      <sparkle:version>16</sparkle:version>
      <sparkle:shortVersionString>1.1.1</sparkle:shortVersionString>
      <sparkle:minimumSystemVersion>15.0</sparkle:minimumSystemVersion>
      <description><![CDATA[<p>Check for Updates… works again: it stayed greyed out in 1.0 and 1.1 (automatic update checks were unaffected).</p>]]></description>
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      <title>Stoot 1.1.0</title>
      <pubDate>Sun, 04 Oct 2026 19:56:06 GMT</pubDate>
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      <sparkle:shortVersionString>1.1.0</sparkle:shortVersionString>
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      <description><![CDATA[<p>More looks from one project, and an editor and agent that no longer step on each other.</p><ul><li>Looks: keep several designs of one project (an A/B test, a bold and a calm version). Captures, translations and placements stay shared; render, compare and export each one.</li><li>Open styling: your own fonts, text styles per role, slide or element (tracking, capitals, slant, outlines, hard shadows, gradient letters), and highlight, marker and sticker emphasis.</li><li>New pieces: detail cards cropped from a screenshot, curved arrows, any SVG shape, blur and blend modes, radial fills, custom shadows, image crops and masks.</li><li>Smarter checks: unknown fields come back with the one you probably meant; Stoot warns when a translation wraps, a highlight covers the next line, or a font is missing.</li><li>Your edits and your agent&#x27;s now merge instead of overwriting each other, and parallel agent calls no longer lose changes.</li><li>Fixes: a crash on duplicate slide ids, re-adding an asset deleted it, Android deep links with &amp; in them, exports from a variant replacing the main set.</li></ul><p>Projects saved by 1.1 need 1.1: Stoot 1.0 asks you to update instead of dropping the new settings.</p>]]></description>
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    <item>
      <title>Stoot 1.0.0</title>
      <pubDate>Fri, 02 Oct 2026 09:33:39 GMT</pubDate>
      <sparkle:version>1</sparkle:version>
      <sparkle:shortVersionString>1.0.0</sparkle:shortVersionString>
      <sparkle:minimumSystemVersion>15.0</sparkle:minimumSystemVersion>
      <description><![CDATA[<p>First release: agent-driven App Store and Google Play screenshots.</p>]]></description>
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